A bigger project of mine based on Samantha Kung 's Blacksmiths house. I started this one with the goal of learning environmental props work techniques as well as learning the ropes for Unreal Engine. I had lots of fun discovering new ways to make my work better and easier. The main scene is rendered in engine, and the armor stand and anvil are in Marmoset Toolbag. I have originally made the armor a long time ago when I first started learning 3D and I've just brushed up on it's texture and integrated it.
Huge thanks to Valentin Oana for all the great feedback and guidance! https://www.artstation.com/babyblue
Samantha Kung: Fantasy Blacksmith Architecture : https://www.artstation.com/artwork/W2Rv63